You don't always get what you want

 @fineteattention

 catherton@equalexperts.com

 

  • always test your designs
  • every nice design done in theory will fail in front of users
  • Brains are not good at perceiving information on the ui
    • change-Blindness
      • especially when picture is interrupted
    • call attention to changes when you "wipe" the screen
  • if you want people to read something, make it short!
  • allow graceful recovery from mistakes
    • make short pages of longer forms
    • Subjective time is important!
    • Forms are a conversation
      • take terms, signal when it's the other persons turn to talk
  • eye tracking: cxpartners.co.uk
  • Design Pattern: "I'm not sure about X"
  • The wrong words in the wrong places can stop reading
  • understand users' mental models
  • designing a clear UI exposes business logic to a proper scrutiny
  • "get out of you own head"
    • get out of the building
    • find people who does not know what you know
    • "I've never left a research session thinking 'I have learned nothing today'"
    • get it on video
    • share the pain
      • make people feel uncomfortable, until users do not 
  • validate design choices early
    • costs later are much bigger!

 

 

Ideas:

  • Eye Tracking for our store!
  • Make real user tests!